I didn’t know how to break it to her – they looked hideous. My sister-in-law had graciously volunteered to make the wedding centerpieces for our reception. What she came up with can only be described as unique. These things were vomiting ribbons and lace, which to my tom-boy disposition, was an affront to my senses. I think I managed a weak grin when she eagerly unveiled her creations.
Jeremy’s taking the diplomatic approach. The important thing is that she likes me – she wouldn’t have offered up her services otherwise (I knew I should have been ruder at the family reunion; then we wouldn’t be in this dilemma). I suppose that’s true. I might be really mean and try and pawn them off on my unwitting friends and family when the whole thing’s over. The idea certainly has some appeal. Or maybe I’ll save them all to give to Jeremy’s cousin Alice; I’ve never liked her. You know, these centerpieces may not be such a bad thing after all. I’m sure I can find a way to put them to good use.
I cracked open the bottle of Merlot. What an excellent vintage. I search my thoughts, trying to remember where the bottle had come from. Ah yes, from Pat and Carl. I was at their wedding a few weeks ago, and received this bottle for my efforts. I fully support the idea of giving out wine wedding favors. And there was a beautiful engraved corkscrew to go with it.
I swirl the red liquid around, enjoying the reflections splashed across the wall as the sunlight reflects through the glass. This is what Sundays are all about; a good book, a nice glass of wine, and some sunshine. This week was particularly stressful. I’m not quite sure why Marietta decided to take a two week vacation during our busiest time of the year, or why Jane let her, but I’ll certainly be having words with them about it. I’ve been working my butt off trying to hire the store’s Christmas help. Going through stacks of resumes and setting up orientation sessions for dozens of people is no easy task. Come to think of it, I may need some dark chocolate to make this day even better.
Too much emphasis is placed on insignificant items at a wedding celebration.
Why do we insist that the bride spend her wedding allowance on items that often
times are meaningless? Perhaps I use the word insist too freely. Most wedding
guests are family and friends of the bride and groom. Anyone with any moral
fiber to them at all would never desire anything more from a wedding than to see
the couple happily united. Unfortunately there is that small percentage that
always is thinking about “me.” Those tongue wagging, attention grabbing people
that get angry when the couple doesn’t have wedding favors or an open bar at the
celebration. I get so frustrated when mingling around a crowd and I overhear a
guest criticizing the design or the planning of the wedding. It was not planned
for them, but for the couple. Stop being so self centered and live in the
moment. Refocus and realize that you are honored to be a witness at a life
changing event in someone’s life. Be happy just to be a part of it!
After being given a short period of time to plan a wedding our neighbors went into action. They decided the best location for this wedding event would be their own back yard. It was convenient and available! The original location was washed away by flooding and so were all of their items they had chosen. With just days to put together a new wedding everyone had a part to take. We got everything ready in time. From the wedding favors to the table settings it was all chosen and set up as if nothing had happened. The event looked as though this was the original design. The favors the couple choose were small candle holders that simply said “believe”. That was so fitting for the situation that this wedding had come through. We believed we could do it. We never looked back. In the end it was one of the most beautiful weddings we have seen yet. Perhaps because so much heart was placed in making it all happen.
There are many beautiful wedding plan ideas. Couples have so many choices they
can make when putting together their unique wedding designs. Once you have your
theme and are putting together ideas for your wedding plans it is a good idea to
also check out the available enhancement ceremonies you can include inside of
your wedding design. Many couples are adding a unity ceremony done by using
sands. Couples may choose any color of sands to blend at this point in their
ceremony. The sands are blended in a glass container of your choice. It can be
any shape or size you want it to be. Couples can also add a touch of elegance
that would be even more beautiful in this ceremony by having the glass container
personalized. After the ceremony the container makes a beautiful and meaningful
wedding keepsake. You can display it within your living space as a reminder of
how special that moment was within your wedding plans.
A really funny scenario happened to a couple of good friends. Susan, the expectant mother, was having a baby shower. The shower was being thrown by Mary Jo and had been planned from the moment Susan announced to all of her girl friends that she was going to have the little one. We are a very close circle of friends who pretty much know everything about each other. Susan had been trying for five years to get pregnant and we were all getting a little concerned on her behalf. Our close knit group of four comrades do everything together. We make sure to have lunch at least once a week and are constantly calling or texting someone within the circle of trust to keep the most current gossip flowing. Mary Jo was the first to step up to the plate when Susan announced her “news of the century.” We were all ecstatic and the phones were buzzing off the shelves. Naturally we were all more than willing to pitch in to help with the arrangements and planned a huge event for the shower. Most of the time Mary Jo is the more level headed one of the four, but she definitely destroyed her reputation with the crazy mistake she made on this one. It was a few weeks before the shower and the three friends who were doing the affair met at my home to address the baby shower invitations. I had all the snacks ready and the table set up to begin the mass mailing. When we sat down and Mary Jo opened the box and pulled out the invitations we all shrieked and fell out of our chairs with laughter. How in the world she made this mistake is beyond me. They were wedding invitations instead of baby shower. She had ordered them online and didn’t bother to check them when they came in. How could you get the two or those mixed up? It was putting the cart before the horse so to speak.
The horrid creature standing before you might be a disgusting monstrosity, but you once spared this beast’s entire species from annihilation. Do you do so once more, and risk losing a valued squad members and a crucial alliance? Or do you allow an even greater threat to destroy it–effectively committing genocide–so you might make a speedy exit, even though this creature’s assistance could turn the tide of a vital galactic battle? In Mass Effect 3, such choices loom large, and not simply because there are many of factors to consider. Your actions often guide the course of events to come, sometimes in ways that see the loss of those nearest and dearest to your heart.
How deeply you grieve those losses depends on whether or not you have played Mass Effect and its sequel, and how close you’ve grown to the inhabitants of their irresistible universe. This is the first time this role-playing/shooter hybrid series has appeared on a Nintendo console, and it’s possible you haven’t played a Mass Effect game before. If so, you’re at a disadvantage: without a connection to the wonderful characters that have already crossed the playable hero’s path, you may place less weight on their ultimate fates. Yet even without that previous connection, it’s hard not to be drawn to your comrades in arms. Every character leaps off the screen, thanks to top-notch voice acting and great facial animations that effectively communicate the sting of sorrow and the rush of victory.
Nevertheless, leaping blindly into the final installment of a beloved trilogy requires a degree of faith, and the game at least allows newcomers to catch up on the spacefaring series’ plot developments via an interactive comic that has you making a number of decisions that determine the state of the universe prior to beginning the game proper. The attractive comic covers key plot points, and benefits from an outstanding narration. And while it’s no substitute for dozens of hours’ worth of dramatic storytelling and exciting gameplay, the comic gets the job done as well as could be expected.
Whether or not you’re new to the series, it’s hard not to be taken in by Mass Effect 3′s narrative. You play as the customizable Commander Shepard, galactic hero and star of the first two games. Galactic tensions are high: a sentient race of starships known as reapers are eager to harvest organic species and turn their vibrant planetary homes into lifeless husks. After a short exposition, an opening combat scenario cleverly combines the “big” of a reaper attack on Earth with the “small” of a single death. While there is plenty of action, the game continually subverts expectation. Every so often, the shooting heats up, only to lead to a climax that comes not in the form of an explosion or a boss fight, but in a simple quiet conversation, or a few limping steps.
Following in the footsteps of last year’s All 4 One, Ratchet and Clank continue their foray into multi-player focused action with Full Frontal Assault. There isn’t a whole lot to this game; it’s narrow in scope and priced accordingly. Here, the focus is on competitive multi-player, and the one and only such mode requires you to balance making tactical decisions with blasting lots of things to smithereens. These two elements form a fast-paced whole that rewards your reflexes and your smarts.
He who controls the nodes controls the bolts. He who controls the bolts can buy more stuff.
Playing Full Frontal Assault’s competitive multiplayer either one-on-one or two-on-two, your goal is to destroy the six generators in your opponent’s base while ensuring that at least one of your own generators survives. Play revolves through three phases–a node-capturing phase, a defense- and squad-purchasing phase, and an assault phase.
During the first phase, called recon, you zip across the map, enjoyably aided by rocket boosters on the soles of your boots. Nodes around the battlefield are guarded by meager defenses; by defeating those forces, you can claim the nodes as your own. Of course, during this time, your opponent is also racing to claim nodes, and may even try to take nodes that belong to you. Capturing nodes rewards you with weapons for your hero, and more importantly, each node you currently control pays out a steady stream of bolts over time.
Those bolts start coming in handy once the squad phase begins. During this phase, you can spend the bolts you’ve got coming in on base defenses–turrets, barriers, mines, and so on–and on forces that assault the enemy base. Do you pour all your bolts into trying to build a nigh-impregnable fortress? Do you go on the offensive, trying to overwhelm your opponent in the early stages? Or do you hedge your bets? During the first few rounds, your supply of bolts isn’t great, but nodes gradually dish out more bolts as games progress, ensuring that battles escalate over time.
Batman: Arkham Asylum, The game came out about a few years ago and declared one of the best comic book games of all time. What’s your deal? Get it. Batman: Arkham Asylum (Game of the Year Edition) has come along and it’s a worthy addition to your videogame collection.
Batman GOTY is the original game. Four additional challenge maps and the newfound ability to play in 3D. Basically, it’s more bang for your buck.
Now, before visions of Avatar-like 3D go running through your head, it’s important to point out that the 3D in Batman GOTY is super-basic. You turn on the 3D filter from the main menu, pop on a pair of paper glasses with pink and green lenses, and play. It works – the HUD is at the forefront and there’s definitely a depth of field effect – but it’s not amazing and the glasses wash the color out of the game. That sucks seeing as how the environments and action look so good in Arkham Asylum.